botw/src/Game/AI/Action/actionAscendingCurrentShiel...

31 lines
768 B
C++

#include "Game/AI/Action/actionAscendingCurrentShieldable.h"
namespace uking::action {
AscendingCurrentShieldable::AscendingCurrentShieldable(const InitArg& arg)
: AscendingCurrent(arg) {}
AscendingCurrentShieldable::~AscendingCurrentShieldable() = default;
bool AscendingCurrentShieldable::init_(sead::Heap* heap) {
return AscendingCurrent::init_(heap);
}
void AscendingCurrentShieldable::enter_(ksys::act::ai::InlineParamPack* params) {
AscendingCurrent::enter_(params);
}
void AscendingCurrentShieldable::leave_() {
AscendingCurrent::leave_();
}
void AscendingCurrentShieldable::loadParams_() {
AscendingCurrent::loadParams_();
}
void AscendingCurrentShieldable::calc_() {
AscendingCurrent::calc_();
}
} // namespace uking::action