botw/src/Game/AI/Action/actionBolt.cpp

30 lines
589 B
C++

#include "Game/AI/Action/actionBolt.h"
namespace uking::action {
Bolt::Bolt(const InitArg& arg) : ksys::act::ai::Action(arg) {}
Bolt::~Bolt() = default;
bool Bolt::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void Bolt::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void Bolt::leave_() {
ksys::act::ai::Action::leave_();
}
void Bolt::loadParams_() {
getMapUnitParam(&mIsNoBindAlive_m, "IsNoBindAlive");
}
void Bolt::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action