botw/src/Game/AI/Action/actionBowChildDeviceAppear.cpp

31 lines
784 B
C++

#include "Game/AI/Action/actionBowChildDeviceAppear.h"
namespace uking::action {
BowChildDeviceAppear::BowChildDeviceAppear(const InitArg& arg) : ksys::act::ai::Action(arg) {}
BowChildDeviceAppear::~BowChildDeviceAppear() = default;
bool BowChildDeviceAppear::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void BowChildDeviceAppear::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void BowChildDeviceAppear::leave_() {
ksys::act::ai::Action::leave_();
}
void BowChildDeviceAppear::loadParams_() {
getStaticParam(&mInitSpeed_s, "InitSpeed");
getStaticParam(&mEndTime_s, "EndTime");
}
void BowChildDeviceAppear::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action