mirror of https://github.com/zeldaret/botw.git
25 lines
720 B
C++
25 lines
720 B
C++
#include "Game/AI/Action/actionCameraEdit.h"
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namespace uking::action {
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CameraEdit::CameraEdit(const InitArg& arg) : ActionEx(arg) {}
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CameraEdit::~CameraEdit() = default;
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void CameraEdit::enter_(ksys::act::ai::InlineParamPack* params) {
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ActionEx::enter_(params);
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}
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void CameraEdit::loadParams_() {
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getStaticParam(&mNormal_s, "Normal");
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getStaticParam(&mLockOn_s, "LockOn");
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getStaticParam(&mWall_s, "Wall");
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getStaticParam(&mNormalSubject_s, "NormalSubject");
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getStaticParam(&mBow_s, "Bow");
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getStaticParam(&mBowSquat_s, "BowSquat");
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getStaticParam(&mBowLockOn_s, "BowLockOn");
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// FIXME: CALL _ZNK4ksys3act2ai10ActionBase7getNameEv @ 0x7100d165fc
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}
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} // namespace uking::action
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