botw/src/Game/AI/Action/actionChangeScene.cpp

33 lines
777 B
C++

#include "Game/AI/Action/actionChangeScene.h"
namespace uking::action {
ChangeScene::ChangeScene(const InitArg& arg) : ChangeSceneBase(arg) {}
ChangeScene::~ChangeScene() = default;
bool ChangeScene::init_(sead::Heap* heap) {
return ChangeSceneBase::init_(heap);
}
void ChangeScene::enter_(ksys::act::ai::InlineParamPack* params) {
ChangeSceneBase::enter_(params);
}
void ChangeScene::leave_() {
ChangeSceneBase::leave_();
}
void ChangeScene::loadParams_() {
ChangeSceneBase::loadParams_();
getDynamicParam(&mFadeType_d, "FadeType");
getDynamicParam(&mWarpDestMapName_d, "WarpDestMapName");
getDynamicParam(&mWarpDestPosName_d, "WarpDestPosName");
}
void ChangeScene::calc_() {
ChangeSceneBase::calc_();
}
} // namespace uking::action