botw/src/Game/AI/Action/actionChangeSceneBase.cpp

32 lines
797 B
C++

#include "Game/AI/Action/actionChangeSceneBase.h"
namespace uking::action {
ChangeSceneBase::ChangeSceneBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ChangeSceneBase::~ChangeSceneBase() = default;
bool ChangeSceneBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ChangeSceneBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ChangeSceneBase::leave_() {
ksys::act::ai::Action::leave_();
}
void ChangeSceneBase::loadParams_() {
getDynamicParam(&mStartType_d, "StartType");
getDynamicParam(&mEvflName_d, "EvflName");
getDynamicParam(&mEntryPointName_d, "EntryPointName");
}
void ChangeSceneBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action