mirror of https://github.com/zeldaret/botw.git
32 lines
797 B
C++
32 lines
797 B
C++
#include "Game/AI/Action/actionChangeSceneBase.h"
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namespace uking::action {
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ChangeSceneBase::ChangeSceneBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ChangeSceneBase::~ChangeSceneBase() = default;
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bool ChangeSceneBase::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ChangeSceneBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ChangeSceneBase::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ChangeSceneBase::loadParams_() {
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getDynamicParam(&mStartType_d, "StartType");
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getDynamicParam(&mEvflName_d, "EvflName");
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getDynamicParam(&mEntryPointName_d, "EntryPointName");
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}
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void ChangeSceneBase::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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