mirror of https://github.com/zeldaret/botw.git
32 lines
724 B
C++
32 lines
724 B
C++
#include "Game/AI/Action/actionDemoTurnToActor.h"
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namespace uking::action {
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DemoTurnToActor::DemoTurnToActor(const InitArg& arg) : TurnToActor(arg) {}
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DemoTurnToActor::~DemoTurnToActor() = default;
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bool DemoTurnToActor::init_(sead::Heap* heap) {
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return TurnToActor::init_(heap);
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}
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void DemoTurnToActor::enter_(ksys::act::ai::InlineParamPack* params) {
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TurnToActor::enter_(params);
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}
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void DemoTurnToActor::leave_() {
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TurnToActor::leave_();
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}
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void DemoTurnToActor::loadParams_() {
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TurnToActor::loadParams_();
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getDynamicParam(&mActorName_d, "ActorName");
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getDynamicParam(&mUniqueName_d, "UniqueName");
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}
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void DemoTurnToActor::calc_() {
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TurnToActor::calc_();
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}
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} // namespace uking::action
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