botw/src/Game/AI/Action/actionDemoTurnToActor.cpp

32 lines
724 B
C++

#include "Game/AI/Action/actionDemoTurnToActor.h"
namespace uking::action {
DemoTurnToActor::DemoTurnToActor(const InitArg& arg) : TurnToActor(arg) {}
DemoTurnToActor::~DemoTurnToActor() = default;
bool DemoTurnToActor::init_(sead::Heap* heap) {
return TurnToActor::init_(heap);
}
void DemoTurnToActor::enter_(ksys::act::ai::InlineParamPack* params) {
TurnToActor::enter_(params);
}
void DemoTurnToActor::leave_() {
TurnToActor::leave_();
}
void DemoTurnToActor::loadParams_() {
TurnToActor::loadParams_();
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mUniqueName_d, "UniqueName");
}
void DemoTurnToActor::calc_() {
TurnToActor::calc_();
}
} // namespace uking::action