botw/src/Game/AI/Action/actionDunegonRotateWait.cpp

30 lines
680 B
C++

#include "Game/AI/Action/actionDunegonRotateWait.h"
namespace uking::action {
DunegonRotateWait::DunegonRotateWait(const InitArg& arg) : DungeonRotateBase(arg) {}
DunegonRotateWait::~DunegonRotateWait() = default;
bool DunegonRotateWait::init_(sead::Heap* heap) {
return DungeonRotateBase::init_(heap);
}
void DunegonRotateWait::enter_(ksys::act::ai::InlineParamPack* params) {
DungeonRotateBase::enter_(params);
}
void DunegonRotateWait::leave_() {
DungeonRotateBase::leave_();
}
void DunegonRotateWait::loadParams_() {
DungeonRotateBase::loadParams_();
}
void DunegonRotateWait::calc_() {
DungeonRotateBase::calc_();
}
} // namespace uking::action