mirror of https://github.com/zeldaret/botw.git
33 lines
934 B
C++
33 lines
934 B
C++
#include "Game/AI/Action/actionEquipedRod.h"
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namespace uking::action {
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EquipedRod::EquipedRod(const InitArg& arg) : EquipedAction(arg) {}
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EquipedRod::~EquipedRod() = default;
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void EquipedRod::enter_(ksys::act::ai::InlineParamPack* params) {
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EquipedAction::enter_(params);
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}
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void EquipedRod::leave_() {
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EquipedAction::leave_();
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}
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void EquipedRod::loadParams_() {
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EquipedAction::loadParams_();
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getStaticParam(&mMagicCreateYOffset_s, "MagicCreateYOffset");
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getStaticParam(&mMagicShootVelOffset_s, "MagicShootVelOffset");
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getStaticParam(&mIsAxisYTop_s, "IsAxisYTop");
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getStaticParam(&mIsCreateWeaponPosOffset_s, "IsCreateWeaponPosOffset");
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getStaticParam(&mCreatePosOffset_s, "CreatePosOffset");
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getStaticParam(&mAxisYAngle_s, "AxisYAngle");
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getAITreeVariable(&mMagicCreateUnit_a, "MagicCreateUnit");
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}
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void EquipedRod::calc_() {
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EquipedAction::calc_();
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}
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} // namespace uking::action
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