botw/src/Game/AI/Action/actionEventSetGameDataFloat...

20 lines
575 B
C++

#include "Game/AI/Action/actionEventSetGameDataFloatAction.h"
namespace uking::action {
EventSetGameDataFloatAction::EventSetGameDataFloatAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EventSetGameDataFloatAction::~EventSetGameDataFloatAction() = default;
bool EventSetGameDataFloatAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventSetGameDataFloatAction::loadParams_() {
getDynamicParam(&mValue_d, "Value");
getDynamicParam(&mGameDataFloatName_d, "GameDataFloatName");
}
} // namespace uking::action