botw/src/Game/AI/Action/actionForkSandwormAtkCol.cpp

32 lines
834 B
C++

#include "Game/AI/Action/actionForkSandwormAtkCol.h"
namespace uking::action {
ForkSandwormAtkCol::ForkSandwormAtkCol(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkSandwormAtkCol::~ForkSandwormAtkCol() = default;
bool ForkSandwormAtkCol::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkSandwormAtkCol::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkSandwormAtkCol::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkSandwormAtkCol::loadParams_() {
getStaticParam(&mMinDamage_s, "MinDamage");
getStaticParam(&mIsUseTossAt_s, "IsUseTossAt");
getStaticParam(&mIsColNoHitPlayer_s, "IsColNoHitPlayer");
}
void ForkSandwormAtkCol::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action