mirror of https://github.com/zeldaret/botw.git
20 lines
599 B
C++
20 lines
599 B
C++
#include "Game/AI/Action/actionGameDataSubFloat.h"
|
|
|
|
namespace uking::action {
|
|
|
|
GameDataSubFloat::GameDataSubFloat(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
|
|
|
GameDataSubFloat::~GameDataSubFloat() = default;
|
|
|
|
bool GameDataSubFloat::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void GameDataSubFloat::loadParams_() {
|
|
getDynamicParam(&mGameDataFloatSrcName_d, "GameDataFloatSrcName");
|
|
getDynamicParam(&mGameDataFloatDstName_d, "GameDataFloatDstName");
|
|
getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName");
|
|
}
|
|
|
|
} // namespace uking::action
|