botw/src/Game/AI/Action/actionGameDataSubFloat.cpp

20 lines
599 B
C++

#include "Game/AI/Action/actionGameDataSubFloat.h"
namespace uking::action {
GameDataSubFloat::GameDataSubFloat(const InitArg& arg) : ksys::act::ai::Action(arg) {}
GameDataSubFloat::~GameDataSubFloat() = default;
bool GameDataSubFloat::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void GameDataSubFloat::loadParams_() {
getDynamicParam(&mGameDataFloatSrcName_d, "GameDataFloatSrcName");
getDynamicParam(&mGameDataFloatDstName_d, "GameDataFloatDstName");
getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName");
}
} // namespace uking::action