mirror of https://github.com/zeldaret/botw.git
34 lines
910 B
C++
34 lines
910 B
C++
#include "Game/AI/Action/actionGuardianMoveToPosition.h"
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namespace uking::action {
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GuardianMoveToPosition::GuardianMoveToPosition(const InitArg& arg) : GuardianMoveTo(arg) {}
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GuardianMoveToPosition::~GuardianMoveToPosition() = default;
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bool GuardianMoveToPosition::init_(sead::Heap* heap) {
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return GuardianMoveTo::init_(heap);
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}
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void GuardianMoveToPosition::enter_(ksys::act::ai::InlineParamPack* params) {
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GuardianMoveTo::enter_(params);
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}
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void GuardianMoveToPosition::leave_() {
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GuardianMoveTo::leave_();
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}
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void GuardianMoveToPosition::loadParams_() {
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GuardianMoveTo::loadParams_();
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mDecelerate_s, "Decelerate");
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getDynamicParam(&mDynTargetPos_d, "DynTargetPos");
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getDynamicParam(&mDynStartPos_d, "DynStartPos");
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}
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void GuardianMoveToPosition::calc_() {
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GuardianMoveTo::calc_();
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}
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} // namespace uking::action
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