botw/src/Game/AI/Action/actionGuardianMoveToPositio...

34 lines
910 B
C++

#include "Game/AI/Action/actionGuardianMoveToPosition.h"
namespace uking::action {
GuardianMoveToPosition::GuardianMoveToPosition(const InitArg& arg) : GuardianMoveTo(arg) {}
GuardianMoveToPosition::~GuardianMoveToPosition() = default;
bool GuardianMoveToPosition::init_(sead::Heap* heap) {
return GuardianMoveTo::init_(heap);
}
void GuardianMoveToPosition::enter_(ksys::act::ai::InlineParamPack* params) {
GuardianMoveTo::enter_(params);
}
void GuardianMoveToPosition::leave_() {
GuardianMoveTo::leave_();
}
void GuardianMoveToPosition::loadParams_() {
GuardianMoveTo::loadParams_();
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mDecelerate_s, "Decelerate");
getDynamicParam(&mDynTargetPos_d, "DynTargetPos");
getDynamicParam(&mDynStartPos_d, "DynStartPos");
}
void GuardianMoveToPosition::calc_() {
GuardianMoveTo::calc_();
}
} // namespace uking::action