mirror of https://github.com/zeldaret/botw.git
32 lines
802 B
C++
32 lines
802 B
C++
#include "Game/AI/Action/actionKnockBackShock.h"
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namespace uking::action {
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KnockBackShock::KnockBackShock(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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KnockBackShock::~KnockBackShock() = default;
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bool KnockBackShock::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void KnockBackShock::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void KnockBackShock::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void KnockBackShock::loadParams_() {
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getStaticParam(&mHitImpactForce_s, "HitImpactForce");
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getStaticParam(&mVelReduce_s, "VelReduce");
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getStaticParam(&mVelReduceOnGround_s, "VelReduceOnGround");
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}
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void KnockBackShock::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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