botw/src/Game/AI/Action/actionKnockBackShock.cpp

32 lines
802 B
C++

#include "Game/AI/Action/actionKnockBackShock.h"
namespace uking::action {
KnockBackShock::KnockBackShock(const InitArg& arg) : ksys::act::ai::Action(arg) {}
KnockBackShock::~KnockBackShock() = default;
bool KnockBackShock::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void KnockBackShock::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void KnockBackShock::leave_() {
ksys::act::ai::Action::leave_();
}
void KnockBackShock::loadParams_() {
getStaticParam(&mHitImpactForce_s, "HitImpactForce");
getStaticParam(&mVelReduce_s, "VelReduce");
getStaticParam(&mVelReduceOnGround_s, "VelReduceOnGround");
}
void KnockBackShock::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action