botw/src/Game/AI/Action/actionLinearFlyAttackBase.cpp

35 lines
1007 B
C++

#include "Game/AI/Action/actionLinearFlyAttackBase.h"
namespace uking::action {
LinearFlyAttackBase::LinearFlyAttackBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
LinearFlyAttackBase::~LinearFlyAttackBase() = default;
bool LinearFlyAttackBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void LinearFlyAttackBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void LinearFlyAttackBase::leave_() {
ksys::act::ai::Action::leave_();
}
void LinearFlyAttackBase::loadParams_() {
getStaticParam(&mTime_s, "Time");
getStaticParam(&mAttackSpeed_s, "AttackSpeed");
getStaticParam(&mAttackSlowDownRatio_s, "AttackSlowDownRatio");
getStaticParam(&mTargetHeightOffset_s, "TargetHeightOffset");
getStaticParam(&mThroughDist_s, "ThroughDist");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void LinearFlyAttackBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action