mirror of https://github.com/zeldaret/botw.git
35 lines
1007 B
C++
35 lines
1007 B
C++
#include "Game/AI/Action/actionLinearFlyAttackBase.h"
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namespace uking::action {
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LinearFlyAttackBase::LinearFlyAttackBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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LinearFlyAttackBase::~LinearFlyAttackBase() = default;
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bool LinearFlyAttackBase::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void LinearFlyAttackBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void LinearFlyAttackBase::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void LinearFlyAttackBase::loadParams_() {
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getStaticParam(&mTime_s, "Time");
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getStaticParam(&mAttackSpeed_s, "AttackSpeed");
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getStaticParam(&mAttackSlowDownRatio_s, "AttackSlowDownRatio");
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getStaticParam(&mTargetHeightOffset_s, "TargetHeightOffset");
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getStaticParam(&mThroughDist_s, "ThroughDist");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void LinearFlyAttackBase::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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