botw/src/Game/AI/Action/actionNPCWaitFrame.cpp

31 lines
618 B
C++

#include "Game/AI/Action/actionNPCWaitFrame.h"
namespace uking::action {
NPCWaitFrame::NPCWaitFrame(const InitArg& arg) : NPCWait(arg) {}
NPCWaitFrame::~NPCWaitFrame() = default;
bool NPCWaitFrame::init_(sead::Heap* heap) {
return NPCWait::init_(heap);
}
void NPCWaitFrame::enter_(ksys::act::ai::InlineParamPack* params) {
NPCWait::enter_(params);
}
void NPCWaitFrame::leave_() {
NPCWait::leave_();
}
void NPCWaitFrame::loadParams_() {
NPCWait::loadParams_();
getStaticParam(&mWaitFrame_s, "WaitFrame");
}
void NPCWaitFrame::calc_() {
NPCWait::calc_();
}
} // namespace uking::action