mirror of https://github.com/zeldaret/botw.git
31 lines
618 B
C++
31 lines
618 B
C++
#include "Game/AI/Action/actionNPCWaitFrame.h"
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namespace uking::action {
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NPCWaitFrame::NPCWaitFrame(const InitArg& arg) : NPCWait(arg) {}
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NPCWaitFrame::~NPCWaitFrame() = default;
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bool NPCWaitFrame::init_(sead::Heap* heap) {
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return NPCWait::init_(heap);
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}
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void NPCWaitFrame::enter_(ksys::act::ai::InlineParamPack* params) {
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NPCWait::enter_(params);
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}
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void NPCWaitFrame::leave_() {
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NPCWait::leave_();
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}
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void NPCWaitFrame::loadParams_() {
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NPCWait::loadParams_();
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getStaticParam(&mWaitFrame_s, "WaitFrame");
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}
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void NPCWaitFrame::calc_() {
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NPCWait::calc_();
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}
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} // namespace uking::action
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