botw/src/Game/AI/Action/actionOnCliffWait.cpp

32 lines
760 B
C++

#include "Game/AI/Action/actionOnCliffWait.h"
namespace uking::action {
OnCliffWait::OnCliffWait(const InitArg& arg) : ksys::act::ai::Action(arg) {}
OnCliffWait::~OnCliffWait() = default;
bool OnCliffWait::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void OnCliffWait::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void OnCliffWait::leave_() {
ksys::act::ai::Action::leave_();
}
void OnCliffWait::loadParams_() {
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mAngReduceRatio_s, "AngReduceRatio");
getStaticParam(&mASName_s, "ASName");
}
void OnCliffWait::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action