botw/src/Game/AI/Action/actionOneTimeStopASPlayerNo...

30 lines
708 B
C++

#include "Game/AI/Action/actionOneTimeStopASPlayerNoEnd.h"
namespace uking::action {
OneTimeStopASPlayerNoEnd::OneTimeStopASPlayerNoEnd(const InitArg& arg) : StopASPlay(arg) {}
OneTimeStopASPlayerNoEnd::~OneTimeStopASPlayerNoEnd() = default;
bool OneTimeStopASPlayerNoEnd::init_(sead::Heap* heap) {
return StopASPlay::init_(heap);
}
void OneTimeStopASPlayerNoEnd::enter_(ksys::act::ai::InlineParamPack* params) {
StopASPlay::enter_(params);
}
void OneTimeStopASPlayerNoEnd::leave_() {
StopASPlay::leave_();
}
void OneTimeStopASPlayerNoEnd::loadParams_() {
StopASPlay::loadParams_();
}
void OneTimeStopASPlayerNoEnd::calc_() {
StopASPlay::calc_();
}
} // namespace uking::action