mirror of https://github.com/zeldaret/botw.git
33 lines
886 B
C++
33 lines
886 B
C++
#include "Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h"
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namespace uking::action {
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OneTimeWaterFloatStopASPlay::OneTimeWaterFloatStopASPlay(const InitArg& arg)
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: WaterFloatImmobile(arg) {}
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OneTimeWaterFloatStopASPlay::~OneTimeWaterFloatStopASPlay() = default;
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bool OneTimeWaterFloatStopASPlay::init_(sead::Heap* heap) {
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return WaterFloatImmobile::init_(heap);
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}
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void OneTimeWaterFloatStopASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
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WaterFloatImmobile::enter_(params);
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}
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void OneTimeWaterFloatStopASPlay::leave_() {
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WaterFloatImmobile::leave_();
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}
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void OneTimeWaterFloatStopASPlay::loadParams_() {
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WaterFloatImmobile::loadParams_();
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getStaticParam(&mIgnoreSameAS_s, "IgnoreSameAS");
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getStaticParam(&mASName_s, "ASName");
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}
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void OneTimeWaterFloatStopASPlay::calc_() {
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WaterFloatImmobile::calc_();
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}
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} // namespace uking::action
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