botw/src/Game/AI/Action/actionOneTimeWaterFloatStop...

33 lines
886 B
C++

#include "Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h"
namespace uking::action {
OneTimeWaterFloatStopASPlay::OneTimeWaterFloatStopASPlay(const InitArg& arg)
: WaterFloatImmobile(arg) {}
OneTimeWaterFloatStopASPlay::~OneTimeWaterFloatStopASPlay() = default;
bool OneTimeWaterFloatStopASPlay::init_(sead::Heap* heap) {
return WaterFloatImmobile::init_(heap);
}
void OneTimeWaterFloatStopASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
WaterFloatImmobile::enter_(params);
}
void OneTimeWaterFloatStopASPlay::leave_() {
WaterFloatImmobile::leave_();
}
void OneTimeWaterFloatStopASPlay::loadParams_() {
WaterFloatImmobile::loadParams_();
getStaticParam(&mIgnoreSameAS_s, "IgnoreSameAS");
getStaticParam(&mASName_s, "ASName");
}
void OneTimeWaterFloatStopASPlay::calc_() {
WaterFloatImmobile::calc_();
}
} // namespace uking::action