botw/src/Game/AI/Action/actionOpenMessageDialogBase.h

38 lines
1.0 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class OpenMessageDialogBase : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(OpenMessageDialogBase, ksys::act::ai::Action)
public:
explicit OpenMessageDialogBase(const InitArg& arg);
~OpenMessageDialogBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
int* mCloseDialogOption_d{};
// dynamic_param at offset 0x28
int* mMessageOpenDelayTime_d{};
// dynamic_param at offset 0x30
bool* mIsCloseMessageDialog_d{};
// dynamic_param at offset 0x38
bool* mIsBecomingSpeaker_d{};
// dynamic_param at offset 0x40
bool* mIsOverWriteLabelActorName_d{};
// dynamic_param at offset 0x48
bool* mIsWaitAS_d{};
// dynamic_param at offset 0x50
sead::SafeString mMessageId_d{};
};
} // namespace uking::action