botw/src/Game/AI/Action/actionPlayerMasterSwordEqui...

14 lines
364 B
C++

#include "Game/AI/Action/actionPlayerMasterSwordEquip.h"
namespace uking::action {
PlayerMasterSwordEquip::PlayerMasterSwordEquip(const InitArg& arg) : PlayerAction(arg) {}
PlayerMasterSwordEquip::~PlayerMasterSwordEquip() = default;
bool PlayerMasterSwordEquip::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
} // namespace uking::action