botw/src/Game/AI/Action/actionPreAttack.cpp

33 lines
775 B
C++

#include "Game/AI/Action/actionPreAttack.h"
namespace uking::action {
PreAttack::PreAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {}
PreAttack::~PreAttack() = default;
bool PreAttack::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void PreAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void PreAttack::leave_() {
ksys::act::ai::Action::leave_();
}
void PreAttack::loadParams_() {
getStaticParam(&mTurnSpd_s, "TurnSpd");
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mASName_s, "ASName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void PreAttack::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action