botw/src/Game/AI/Action/actionSetActorNameToGameDat...

20 lines
592 B
C++

#include "Game/AI/Action/actionSetActorNameToGameDataString.h"
namespace uking::action {
SetActorNameToGameDataString::SetActorNameToGameDataString(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SetActorNameToGameDataString::~SetActorNameToGameDataString() = default;
bool SetActorNameToGameDataString::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SetActorNameToGameDataString::loadParams_() {
getDynamicParam(&mGameDataStringName_d, "GameDataStringName");
getDynamicParam(&mActorName_d, "ActorName");
}
} // namespace uking::action