mirror of https://github.com/zeldaret/botw.git
20 lines
592 B
C++
20 lines
592 B
C++
#include "Game/AI/Action/actionSetActorNameToGameDataString.h"
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namespace uking::action {
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SetActorNameToGameDataString::SetActorNameToGameDataString(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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SetActorNameToGameDataString::~SetActorNameToGameDataString() = default;
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bool SetActorNameToGameDataString::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SetActorNameToGameDataString::loadParams_() {
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getDynamicParam(&mGameDataStringName_d, "GameDataStringName");
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getDynamicParam(&mActorName_d, "ActorName");
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}
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} // namespace uking::action
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