botw/src/Game/AI/Action/actionSetMaterialVisible.cpp

19 lines
505 B
C++

#include "Game/AI/Action/actionSetMaterialVisible.h"
namespace uking::action {
SetMaterialVisible::SetMaterialVisible(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SetMaterialVisible::~SetMaterialVisible() = default;
bool SetMaterialVisible::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SetMaterialVisible::loadParams_() {
getStaticParam(&mIsVisible_s, "IsVisible");
getDynamicParam(&mMaterialName_d, "MaterialName");
}
} // namespace uking::action