botw/src/Game/AI/Action/actionSlippedWalk.cpp

31 lines
650 B
C++

#include "Game/AI/Action/actionSlippedWalk.h"
namespace uking::action {
SlippedWalk::SlippedWalk(const InitArg& arg) : SlippedWalkBase(arg) {}
SlippedWalk::~SlippedWalk() = default;
bool SlippedWalk::init_(sead::Heap* heap) {
return SlippedWalkBase::init_(heap);
}
void SlippedWalk::enter_(ksys::act::ai::InlineParamPack* params) {
SlippedWalkBase::enter_(params);
}
void SlippedWalk::leave_() {
SlippedWalkBase::leave_();
}
void SlippedWalk::loadParams_() {
SlippedWalkBase::loadParams_();
getStaticParam(&mASName_s, "ASName");
}
void SlippedWalk::calc_() {
SlippedWalkBase::calc_();
}
} // namespace uking::action