botw/src/Game/AI/Action/actionStun.cpp

29 lines
713 B
C++

#include "Game/AI/Action/actionStun.h"
namespace uking::action {
Stun::Stun(const InitArg& arg) : ksys::act::ai::Action(arg) {}
Stun::~Stun() = default;
void Stun::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void Stun::leave_() {
ksys::act::ai::Action::leave_();
}
void Stun::loadParams_() {
getStaticParam(&mTime_s, "Time");
getStaticParam(&mHitImpactForceSmallSwordS_s, "HitImpactForceSmallSwordS");
getStaticParam(&mHitImpactForceLargeSwordS_s, "HitImpactForceLargeSwordS");
getStaticParam(&mHitImpactForceSpearS_s, "HitImpactForceSpearS");
}
void Stun::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action