mirror of https://github.com/zeldaret/botw.git
29 lines
713 B
C++
29 lines
713 B
C++
#include "Game/AI/Action/actionStun.h"
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namespace uking::action {
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Stun::Stun(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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Stun::~Stun() = default;
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void Stun::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void Stun::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void Stun::loadParams_() {
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getStaticParam(&mTime_s, "Time");
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getStaticParam(&mHitImpactForceSmallSwordS_s, "HitImpactForceSmallSwordS");
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getStaticParam(&mHitImpactForceLargeSwordS_s, "HitImpactForceLargeSwordS");
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getStaticParam(&mHitImpactForceSpearS_s, "HitImpactForceSpearS");
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}
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void Stun::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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