mirror of https://github.com/zeldaret/botw.git
35 lines
974 B
C++
35 lines
974 B
C++
#include "Game/AI/Action/actionSwarmLevelFlyMove.h"
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namespace uking::action {
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SwarmLevelFlyMove::SwarmLevelFlyMove(const InitArg& arg) : LevelFlyMoveBase(arg) {}
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SwarmLevelFlyMove::~SwarmLevelFlyMove() = default;
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bool SwarmLevelFlyMove::init_(sead::Heap* heap) {
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return LevelFlyMoveBase::init_(heap);
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}
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void SwarmLevelFlyMove::enter_(ksys::act::ai::InlineParamPack* params) {
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LevelFlyMoveBase::enter_(params);
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}
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void SwarmLevelFlyMove::leave_() {
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LevelFlyMoveBase::leave_();
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}
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void SwarmLevelFlyMove::loadParams_() {
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LevelFlyMoveBase::loadParams_();
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getStaticParam(&mIgnoreSensorTime_s, "IgnoreSensorTime");
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getStaticParam(&mSubAccRateMin_s, "SubAccRateMin");
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getStaticParam(&mSubAccRateMax_s, "SubAccRateMax");
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getStaticParam(&mMaterialAnimFrame_s, "MaterialAnimFrame");
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getStaticParam(&mMaterialAnimName_s, "MaterialAnimName");
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}
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void SwarmLevelFlyMove::calc_() {
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LevelFlyMoveBase::calc_();
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}
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} // namespace uking::action
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