botw/src/Game/AI/Action/actionSwarmLevelFlyMove.cpp

35 lines
974 B
C++

#include "Game/AI/Action/actionSwarmLevelFlyMove.h"
namespace uking::action {
SwarmLevelFlyMove::SwarmLevelFlyMove(const InitArg& arg) : LevelFlyMoveBase(arg) {}
SwarmLevelFlyMove::~SwarmLevelFlyMove() = default;
bool SwarmLevelFlyMove::init_(sead::Heap* heap) {
return LevelFlyMoveBase::init_(heap);
}
void SwarmLevelFlyMove::enter_(ksys::act::ai::InlineParamPack* params) {
LevelFlyMoveBase::enter_(params);
}
void SwarmLevelFlyMove::leave_() {
LevelFlyMoveBase::leave_();
}
void SwarmLevelFlyMove::loadParams_() {
LevelFlyMoveBase::loadParams_();
getStaticParam(&mIgnoreSensorTime_s, "IgnoreSensorTime");
getStaticParam(&mSubAccRateMin_s, "SubAccRateMin");
getStaticParam(&mSubAccRateMax_s, "SubAccRateMax");
getStaticParam(&mMaterialAnimFrame_s, "MaterialAnimFrame");
getStaticParam(&mMaterialAnimName_s, "MaterialAnimName");
}
void SwarmLevelFlyMove::calc_() {
LevelFlyMoveBase::calc_();
}
} // namespace uking::action