botw/src/Game/AI/Action/actionSwimRotateBase.cpp

33 lines
782 B
C++

#include "Game/AI/Action/actionSwimRotateBase.h"
namespace uking::action {
SwimRotateBase::SwimRotateBase(const InitArg& arg) : WaterFloatBase(arg) {}
SwimRotateBase::~SwimRotateBase() = default;
bool SwimRotateBase::init_(sead::Heap* heap) {
return WaterFloatBase::init_(heap);
}
void SwimRotateBase::enter_(ksys::act::ai::InlineParamPack* params) {
WaterFloatBase::enter_(params);
}
void SwimRotateBase::leave_() {
WaterFloatBase::leave_();
}
void SwimRotateBase::loadParams_() {
WaterFloatBase::loadParams_();
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mRotSpeed_s, "RotSpeed");
getStaticParam(&mRotRatio_s, "RotRatio");
}
void SwimRotateBase::calc_() {
WaterFloatBase::calc_();
}
} // namespace uking::action