mirror of https://github.com/zeldaret/botw.git
33 lines
782 B
C++
33 lines
782 B
C++
#include "Game/AI/Action/actionSwimRotateBase.h"
|
|
|
|
namespace uking::action {
|
|
|
|
SwimRotateBase::SwimRotateBase(const InitArg& arg) : WaterFloatBase(arg) {}
|
|
|
|
SwimRotateBase::~SwimRotateBase() = default;
|
|
|
|
bool SwimRotateBase::init_(sead::Heap* heap) {
|
|
return WaterFloatBase::init_(heap);
|
|
}
|
|
|
|
void SwimRotateBase::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
WaterFloatBase::enter_(params);
|
|
}
|
|
|
|
void SwimRotateBase::leave_() {
|
|
WaterFloatBase::leave_();
|
|
}
|
|
|
|
void SwimRotateBase::loadParams_() {
|
|
WaterFloatBase::loadParams_();
|
|
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
|
|
getStaticParam(&mRotSpeed_s, "RotSpeed");
|
|
getStaticParam(&mRotRatio_s, "RotRatio");
|
|
}
|
|
|
|
void SwimRotateBase::calc_() {
|
|
WaterFloatBase::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|