botw/src/Game/AI/Action/actionSwimTurn.cpp

31 lines
602 B
C++

#include "Game/AI/Action/actionSwimTurn.h"
namespace uking::action {
SwimTurn::SwimTurn(const InitArg& arg) : SwimTurnBase(arg) {}
SwimTurn::~SwimTurn() = default;
bool SwimTurn::init_(sead::Heap* heap) {
return SwimTurnBase::init_(heap);
}
void SwimTurn::enter_(ksys::act::ai::InlineParamPack* params) {
SwimTurnBase::enter_(params);
}
void SwimTurn::leave_() {
SwimTurnBase::leave_();
}
void SwimTurn::loadParams_() {
SwimTurnBase::loadParams_();
getStaticParam(&mASName_s, "ASName");
}
void SwimTurn::calc_() {
SwimTurnBase::calc_();
}
} // namespace uking::action