mirror of https://github.com/zeldaret/botw.git
31 lines
602 B
C++
31 lines
602 B
C++
#include "Game/AI/Action/actionSwimTurn.h"
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namespace uking::action {
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SwimTurn::SwimTurn(const InitArg& arg) : SwimTurnBase(arg) {}
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SwimTurn::~SwimTurn() = default;
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bool SwimTurn::init_(sead::Heap* heap) {
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return SwimTurnBase::init_(heap);
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}
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void SwimTurn::enter_(ksys::act::ai::InlineParamPack* params) {
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SwimTurnBase::enter_(params);
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}
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void SwimTurn::leave_() {
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SwimTurnBase::leave_();
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}
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void SwimTurn::loadParams_() {
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SwimTurnBase::loadParams_();
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getStaticParam(&mASName_s, "ASName");
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}
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void SwimTurn::calc_() {
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SwimTurnBase::calc_();
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}
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} // namespace uking::action
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