botw/src/Game/AI/Action/actionTreasureBoxBurnedOut.cpp

32 lines
889 B
C++

#include "Game/AI/Action/actionTreasureBoxBurnedOut.h"
namespace uking::action {
TreasureBoxBurnedOut::TreasureBoxBurnedOut(const InitArg& arg) : ksys::act::ai::Action(arg) {}
TreasureBoxBurnedOut::~TreasureBoxBurnedOut() = default;
bool TreasureBoxBurnedOut::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void TreasureBoxBurnedOut::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void TreasureBoxBurnedOut::leave_() {
ksys::act::ai::Action::leave_();
}
void TreasureBoxBurnedOut::loadParams_() {
getAITreeVariable(&mIsOpenTreasureBox_a, "IsOpenTreasureBox");
getAITreeVariable(&mDropActorName_a, "DropActorName");
getAITreeVariable(&mSharpWeaponAddParam_a, "SharpWeaponAddParam");
}
void TreasureBoxBurnedOut::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action