botw/src/Game/AI/Action/actionTurnAndLookToObject.cpp

31 lines
721 B
C++

#include "Game/AI/Action/actionTurnAndLookToObject.h"
namespace uking::action {
TurnAndLookToObject::TurnAndLookToObject(const InitArg& arg) : LookAtObject(arg) {}
TurnAndLookToObject::~TurnAndLookToObject() = default;
bool TurnAndLookToObject::init_(sead::Heap* heap) {
return LookAtObject::init_(heap);
}
void TurnAndLookToObject::enter_(ksys::act::ai::InlineParamPack* params) {
LookAtObject::enter_(params);
}
void TurnAndLookToObject::leave_() {
LookAtObject::leave_();
}
void TurnAndLookToObject::loadParams_() {
LookAtObject::loadParams_();
getDynamicParam(&mIsConfront_d, "IsConfront");
}
void TurnAndLookToObject::calc_() {
LookAtObject::calc_();
}
} // namespace uking::action