botw/src/Game/AI/Action/actionWaitForCloseFade.cpp

30 lines
701 B
C++

#include "Game/AI/Action/actionWaitForCloseFade.h"
namespace uking::action {
WaitForCloseFade::WaitForCloseFade(const InitArg& arg) : ksys::act::ai::Action(arg) {}
WaitForCloseFade::~WaitForCloseFade() = default;
bool WaitForCloseFade::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void WaitForCloseFade::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void WaitForCloseFade::leave_() {
ksys::act::ai::Action::leave_();
}
void WaitForCloseFade::loadParams_() {
getDynamicParam(&mOrClosing_d, "OrClosing");
}
void WaitForCloseFade::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action