botw/src/Game/AI/Action/actionWarn.cpp

30 lines
508 B
C++

#include "Game/AI/Action/actionWarn.h"
namespace uking::action {
Warn::Warn(const InitArg& arg) : StopASPlay(arg) {}
Warn::~Warn() = default;
bool Warn::init_(sead::Heap* heap) {
return StopASPlay::init_(heap);
}
void Warn::enter_(ksys::act::ai::InlineParamPack* params) {
StopASPlay::enter_(params);
}
void Warn::leave_() {
StopASPlay::leave_();
}
void Warn::loadParams_() {
StopASPlay::loadParams_();
}
void Warn::calc_() {
StopASPlay::calc_();
}
} // namespace uking::action