botw/src/Game/AI/Action/actionWaterFloatWait.cpp

35 lines
908 B
C++

#include "Game/AI/Action/actionWaterFloatWait.h"
namespace uking::action {
WaterFloatWait::WaterFloatWait(const InitArg& arg) : WaterFloatImmobile(arg) {}
WaterFloatWait::~WaterFloatWait() = default;
bool WaterFloatWait::init_(sead::Heap* heap) {
return WaterFloatImmobile::init_(heap);
}
void WaterFloatWait::enter_(ksys::act::ai::InlineParamPack* params) {
WaterFloatImmobile::enter_(params);
}
void WaterFloatWait::leave_() {
WaterFloatImmobile::leave_();
}
void WaterFloatWait::loadParams_() {
WaterFloatImmobile::loadParams_();
getStaticParam(&mTime_s, "Time");
getStaticParam(&mTimeRand_s, "TimeRand");
getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS");
getStaticParam(&mIsEndWhenASFinished_s, "IsEndWhenASFinished");
getStaticParam(&mASName_s, "ASName");
}
void WaterFloatWait::calc_() {
WaterFloatImmobile::calc_();
}
} // namespace uking::action