mirror of https://github.com/zeldaret/botw.git
35 lines
908 B
C++
35 lines
908 B
C++
#include "Game/AI/Action/actionWaterFloatWait.h"
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namespace uking::action {
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WaterFloatWait::WaterFloatWait(const InitArg& arg) : WaterFloatImmobile(arg) {}
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WaterFloatWait::~WaterFloatWait() = default;
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bool WaterFloatWait::init_(sead::Heap* heap) {
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return WaterFloatImmobile::init_(heap);
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}
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void WaterFloatWait::enter_(ksys::act::ai::InlineParamPack* params) {
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WaterFloatImmobile::enter_(params);
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}
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void WaterFloatWait::leave_() {
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WaterFloatImmobile::leave_();
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}
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void WaterFloatWait::loadParams_() {
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WaterFloatImmobile::loadParams_();
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getStaticParam(&mTime_s, "Time");
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getStaticParam(&mTimeRand_s, "TimeRand");
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getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS");
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getStaticParam(&mIsEndWhenASFinished_s, "IsEndWhenASFinished");
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getStaticParam(&mASName_s, "ASName");
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}
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void WaterFloatWait::calc_() {
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WaterFloatImmobile::calc_();
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}
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} // namespace uking::action
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