botw/lib/NintendoSDK/include/nn/oe.h

37 lines
962 B
C++

/**
* @file oe.h
* @brief Extenstions to OS functions.
*/
#pragma once
#include <nn/settings.h>
#include <nn/types.h>
namespace nn {
namespace oe {
typedef s32 FocusHandlingMode;
typedef s32 PerformanceMode;
struct DisplayVersion {
char name[16];
};
void Initialize();
void SetPerformanceConfiguration(nn::oe::PerformanceMode, s32);
s32 GetOperationMode();
s32 GetPerformanceMode();
void SetResumeNotificationEnabled(bool);
void SetOperationModeChangedNotificationEnabled(bool);
void SetPerformanceModeChangedNotificationEnabled(bool);
void SetFocusHandlingMode(nn::oe::FocusHandlingMode);
bool TryPopNotificationMessage(u32*);
s32 GetCurrentFocusState();
void EnableGamePlayRecording(void*, u64);
bool IsUserInactivityDetectionTimeExtended();
void SetUserInactivityDetectionTimeExtended(bool);
void FinishStartupLogo();
nn::settings::LanguageCode GetDesiredLanguage();
void GetDisplayVersion(DisplayVersion*);
}; // namespace oe
}; // namespace nn