botw/lib/NintendoSDK/include/nv.h

14 lines
569 B
C++

#pragma once
#include <cstddef>
namespace nv {
void SetGraphicsAllocator(void* (*allocator)(size_t, size_t, void*),
void (*deallocator)(void*, void*),
void* (*reallocator)(void*, size_t, void*), void* unk);
void SetGraphicsDevtoolsAllocator(void* (*allocator)(size_t, size_t, void*),
void (*deallocator)(void*, void*),
void* (*reallocator)(void*, size_t, void*), void* unk);
void InitializeGraphics(void* address, size_t size);
} // namespace nv