botw/src/Game/AI/Action/actionAnimalNavMeshMove.cpp

30 lines
698 B
C++

#include "Game/AI/Action/actionAnimalNavMeshMove.h"
namespace uking::action {
AnimalNavMeshMove::AnimalNavMeshMove(const InitArg& arg) : AnimalMoveGuidedBase(arg) {}
AnimalNavMeshMove::~AnimalNavMeshMove() = default;
bool AnimalNavMeshMove::init_(sead::Heap* heap) {
return AnimalMoveGuidedBase::init_(heap);
}
void AnimalNavMeshMove::enter_(ksys::act::ai::InlineParamPack* params) {
AnimalMoveGuidedBase::enter_(params);
}
void AnimalNavMeshMove::leave_() {
AnimalMoveGuidedBase::leave_();
}
void AnimalNavMeshMove::loadParams_() {
AnimalMoveGuidedBase::loadParams_();
}
void AnimalNavMeshMove::calc_() {
AnimalMoveGuidedBase::calc_();
}
} // namespace uking::action