botw/src/Game/AI/Action/actionAnmUpDownMove.cpp

33 lines
826 B
C++

#include "Game/AI/Action/actionAnmUpDownMove.h"
namespace uking::action {
AnmUpDownMove::AnmUpDownMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AnmUpDownMove::~AnmUpDownMove() = default;
bool AnmUpDownMove::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AnmUpDownMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AnmUpDownMove::leave_() {
ksys::act::ai::Action::leave_();
}
void AnmUpDownMove::loadParams_() {
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mRotReduceRatio_s, "RotReduceRatio");
getStaticParam(&mAccRatio_s, "AccRatio");
getStaticParam(&mASName_s, "ASName");
}
void AnmUpDownMove::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action