botw/src/Game/AI/Action/actionAreaBase.h

22 lines
430 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class AreaBase : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(AreaBase, ksys::act::ai::Action)
public:
explicit AreaBase(const InitArg& arg);
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0x20
const bool* mEnableCharacterOn_m{};
};
} // namespace uking::action