mirror of https://github.com/zeldaret/botw.git
22 lines
430 B
C++
22 lines
430 B
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class AreaBase : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(AreaBase, ksys::act::ai::Action)
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public:
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explicit AreaBase(const InitArg& arg);
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void loadParams_() override;
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protected:
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void calc_() override;
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// map_unit_param at offset 0x20
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const bool* mEnableCharacterOn_m{};
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};
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} // namespace uking::action
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