botw/src/Game/AI/Action/actionAscendingCurrentFixed...

32 lines
848 B
C++

#include "Game/AI/Action/actionAscendingCurrentFixedSize.h"
namespace uking::action {
AscendingCurrentFixedSize::AscendingCurrentFixedSize(const InitArg& arg) : AscendingCurrent(arg) {}
AscendingCurrentFixedSize::~AscendingCurrentFixedSize() = default;
bool AscendingCurrentFixedSize::init_(sead::Heap* heap) {
return AscendingCurrent::init_(heap);
}
void AscendingCurrentFixedSize::enter_(ksys::act::ai::InlineParamPack* params) {
AscendingCurrent::enter_(params);
}
void AscendingCurrentFixedSize::leave_() {
AscendingCurrent::leave_();
}
void AscendingCurrentFixedSize::loadParams_() {
AscendingCurrent::loadParams_();
getStaticParam(&mDisableInDemo_s, "DisableInDemo");
getStaticParam(&mSize_s, "Size");
}
void AscendingCurrentFixedSize::calc_() {
AscendingCurrent::calc_();
}
} // namespace uking::action