botw/src/Game/AI/Action/actionAtkTackleMove.cpp

31 lines
654 B
C++

#include "Game/AI/Action/actionAtkTackleMove.h"
namespace uking::action {
AtkTackleMove::AtkTackleMove(const InitArg& arg) : TackleMove(arg) {}
AtkTackleMove::~AtkTackleMove() = default;
bool AtkTackleMove::init_(sead::Heap* heap) {
return TackleMove::init_(heap);
}
void AtkTackleMove::enter_(ksys::act::ai::InlineParamPack* params) {
TackleMove::enter_(params);
}
void AtkTackleMove::leave_() {
TackleMove::leave_();
}
void AtkTackleMove::loadParams_() {
TackleMove::loadParams_();
getStaticParam(&mAtkSensorName_s, "AtkSensorName");
}
void AtkTackleMove::calc_() {
TackleMove::calc_();
}
} // namespace uking::action