botw/src/Game/AI/Action/actionBasicSignalEnemy.cpp

28 lines
651 B
C++

#include "Game/AI/Action/actionBasicSignalEnemy.h"
namespace uking::action {
BasicSignalEnemy::BasicSignalEnemy(const InitArg& arg) : ksys::act::ai::Action(arg) {}
BasicSignalEnemy::~BasicSignalEnemy() = default;
bool BasicSignalEnemy::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void BasicSignalEnemy::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void BasicSignalEnemy::leave_() {
ksys::act::ai::Action::leave_();
}
void BasicSignalEnemy::loadParams_() {}
void BasicSignalEnemy::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action