botw/src/Game/AI/Action/actionBeeAttack.h

27 lines
616 B
C++

#pragma once
#include "Game/AI/Action/actionFlyMoveBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BeeAttack : public FlyMoveBase {
SEAD_RTTI_OVERRIDE(BeeAttack, FlyMoveBase)
public:
explicit BeeAttack(const InitArg& arg);
~BeeAttack() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xc0
const float* mThroughDist_s{};
};
} // namespace uking::action