botw/src/Game/AI/Action/actionBoomerangMove.cpp

41 lines
1.3 KiB
C++

#include "Game/AI/Action/actionBoomerangMove.h"
namespace uking::action {
BoomerangMove::BoomerangMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
BoomerangMove::~BoomerangMove() = default;
bool BoomerangMove::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void BoomerangMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void BoomerangMove::leave_() {
ksys::act::ai::Action::leave_();
}
void BoomerangMove::loadParams_() {
getStaticParam(&mPreCurveTimer_s, "PreCurveTimer");
getStaticParam(&mRadSpeed_s, "RadSpeed");
getStaticParam(&mCurveSpeedRate_s, "CurveSpeedRate");
getStaticParam(&mStraightSpeedRate_s, "StraightSpeedRate");
getStaticParam(&mCurvePredictFrame_s, "CurvePredictFrame");
getStaticParam(&mCurveCheckYDist_s, "CurveCheckYDist");
getStaticParam(&mStraightPredictFrame_s, "StraightPredictFrame");
getStaticParam(&mStraightCheckYDist_s, "StraightCheckYDist");
getStaticParam(&mFlyLimitTime_s, "FlyLimitTime");
getStaticParam(&mCatchAttentionName_s, "CatchAttentionName");
getStaticParam(&mTargetOffset_s, "TargetOffset");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void BoomerangMove::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action