botw/src/Game/AI/Action/actionCalcVecLengthToGameDa...

26 lines
679 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CalcVecLengthToGameData : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(CalcVecLengthToGameData, ksys::act::ai::Action)
public:
explicit CalcVecLengthToGameData(const InitArg& arg);
~CalcVecLengthToGameData() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
bool* mCalcY_d{};
// dynamic_param at offset 0x28
sead::SafeString mGameDataVec3fSrcName_d{};
// dynamic_param at offset 0x38
sead::SafeString mGameDataFloatToName_d{};
};
} // namespace uking::action