botw/src/Game/AI/Action/actionCameraEventOverwriteN...

23 lines
589 B
C++

#include "Game/AI/Action/actionCameraEventOverwriteNear.h"
namespace uking::action {
CameraEventOverwriteNear::CameraEventOverwriteNear(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
CameraEventOverwriteNear::~CameraEventOverwriteNear() = default;
void CameraEventOverwriteNear::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void CameraEventOverwriteNear::leave_() {
ksys::act::ai::Action::leave_();
}
void CameraEventOverwriteNear::loadParams_() {
getDynamicParam2(&mNear_d, "Near");
}
} // namespace uking::action