mirror of https://github.com/zeldaret/botw.git
23 lines
589 B
C++
23 lines
589 B
C++
#include "Game/AI/Action/actionCameraEventOverwriteNear.h"
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namespace uking::action {
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CameraEventOverwriteNear::CameraEventOverwriteNear(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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CameraEventOverwriteNear::~CameraEventOverwriteNear() = default;
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void CameraEventOverwriteNear::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void CameraEventOverwriteNear::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void CameraEventOverwriteNear::loadParams_() {
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getDynamicParam2(&mNear_d, "Near");
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}
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} // namespace uking::action
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