botw/src/Game/AI/Action/actionCameraVibrate.cpp

35 lines
943 B
C++

#include "Game/AI/Action/actionCameraVibrate.h"
namespace uking::action {
CameraVibrate::CameraVibrate(const InitArg& arg) : ksys::act::ai::Action(arg) {}
CameraVibrate::~CameraVibrate() = default;
bool CameraVibrate::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void CameraVibrate::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void CameraVibrate::leave_() {
ksys::act::ai::Action::leave_();
}
void CameraVibrate::loadParams_() {
getMapUnitParam(&mCameraPattern_m, "CameraPattern");
getMapUnitParam(&mCameraPower_m, "CameraPower");
getMapUnitParam(&mCameraRange_m, "CameraRange");
getStaticParam(&mIsSound_s, "IsSound");
getStaticParam(&mStartSoundName_s, "StartSoundName");
getStaticParam(&mLoopSoundName_s, "LoopSoundName");
}
void CameraVibrate::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action