mirror of https://github.com/zeldaret/botw.git
18 lines
374 B
C++
18 lines
374 B
C++
#pragma once
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#include "Game/AI/Action/actionCameraAction.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class CameraWakeboard : public CameraAction {
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SEAD_RTTI_OVERRIDE(CameraWakeboard, CameraAction)
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public:
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explicit CameraWakeboard(const InitArg& arg);
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~CameraWakeboard() override;
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protected:
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};
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} // namespace uking::action
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