botw/src/Game/AI/Action/actionCameraWakeboard.h

18 lines
374 B
C++

#pragma once
#include "Game/AI/Action/actionCameraAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CameraWakeboard : public CameraAction {
SEAD_RTTI_OVERRIDE(CameraWakeboard, CameraAction)
public:
explicit CameraWakeboard(const InitArg& arg);
~CameraWakeboard() override;
protected:
};
} // namespace uking::action