mirror of https://github.com/zeldaret/botw.git
32 lines
724 B
C++
32 lines
724 B
C++
#include "Game/AI/Action/actionCapturedActFreeze.h"
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namespace uking::action {
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CapturedActFreeze::CapturedActFreeze(const InitArg& arg) : Freeze(arg) {}
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CapturedActFreeze::~CapturedActFreeze() = default;
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bool CapturedActFreeze::init_(sead::Heap* heap) {
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return Freeze::init_(heap);
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}
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void CapturedActFreeze::enter_(ksys::act::ai::InlineParamPack* params) {
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Freeze::enter_(params);
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}
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void CapturedActFreeze::leave_() {
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Freeze::leave_();
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}
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void CapturedActFreeze::loadParams_() {
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Freeze::loadParams_();
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getStaticParam(&mPauseDelayFrames_s, "PauseDelayFrames");
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getStaticParam(&mASKeyName_s, "ASKeyName");
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}
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void CapturedActFreeze::calc_() {
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Freeze::calc_();
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}
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} // namespace uking::action
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