botw/src/Game/AI/Action/actionCapturedActFreeze.cpp

32 lines
724 B
C++

#include "Game/AI/Action/actionCapturedActFreeze.h"
namespace uking::action {
CapturedActFreeze::CapturedActFreeze(const InitArg& arg) : Freeze(arg) {}
CapturedActFreeze::~CapturedActFreeze() = default;
bool CapturedActFreeze::init_(sead::Heap* heap) {
return Freeze::init_(heap);
}
void CapturedActFreeze::enter_(ksys::act::ai::InlineParamPack* params) {
Freeze::enter_(params);
}
void CapturedActFreeze::leave_() {
Freeze::leave_();
}
void CapturedActFreeze::loadParams_() {
Freeze::loadParams_();
getStaticParam(&mPauseDelayFrames_s, "PauseDelayFrames");
getStaticParam(&mASKeyName_s, "ASKeyName");
}
void CapturedActFreeze::calc_() {
Freeze::calc_();
}
} // namespace uking::action