mirror of https://github.com/zeldaret/botw.git
35 lines
999 B
C++
35 lines
999 B
C++
#include "Game/AI/Action/actionChemicalElectricWaterBall.h"
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namespace uking::action {
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ChemicalElectricWaterBall::ChemicalElectricWaterBall(const InitArg& arg)
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: ChemicalAttackBall(arg) {}
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ChemicalElectricWaterBall::~ChemicalElectricWaterBall() = default;
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bool ChemicalElectricWaterBall::init_(sead::Heap* heap) {
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return ChemicalAttackBall::init_(heap);
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}
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void ChemicalElectricWaterBall::enter_(ksys::act::ai::InlineParamPack* params) {
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ChemicalAttackBall::enter_(params);
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}
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void ChemicalElectricWaterBall::leave_() {
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ChemicalAttackBall::leave_();
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}
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void ChemicalElectricWaterBall::loadParams_() {
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ChemicalAttackBall::loadParams_();
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getStaticParam(&mDeleteTime_s, "DeleteTime");
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getStaticParam(&mTargetScale_s, "TargetScale");
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getStaticParam(&mScaleKeep_s, "ScaleKeep");
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getAITreeVariable(&mChemicalBulletBindActor_a, "ChemicalBulletBindActor");
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}
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void ChemicalElectricWaterBall::calc_() {
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ChemicalAttackBall::calc_();
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}
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} // namespace uking::action
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