botw/src/Game/AI/Action/actionChemicalElectricWater...

35 lines
999 B
C++

#include "Game/AI/Action/actionChemicalElectricWaterBall.h"
namespace uking::action {
ChemicalElectricWaterBall::ChemicalElectricWaterBall(const InitArg& arg)
: ChemicalAttackBall(arg) {}
ChemicalElectricWaterBall::~ChemicalElectricWaterBall() = default;
bool ChemicalElectricWaterBall::init_(sead::Heap* heap) {
return ChemicalAttackBall::init_(heap);
}
void ChemicalElectricWaterBall::enter_(ksys::act::ai::InlineParamPack* params) {
ChemicalAttackBall::enter_(params);
}
void ChemicalElectricWaterBall::leave_() {
ChemicalAttackBall::leave_();
}
void ChemicalElectricWaterBall::loadParams_() {
ChemicalAttackBall::loadParams_();
getStaticParam(&mDeleteTime_s, "DeleteTime");
getStaticParam(&mTargetScale_s, "TargetScale");
getStaticParam(&mScaleKeep_s, "ScaleKeep");
getAITreeVariable(&mChemicalBulletBindActor_a, "ChemicalBulletBindActor");
}
void ChemicalElectricWaterBall::calc_() {
ChemicalAttackBall::calc_();
}
} // namespace uking::action